Ver 0.8:
Key Changes:
-Began prototyping a new singleplayer level. This stage can be accessed on the Campaign mode map
-Players can no longer build meter while sprinting in singleplayer
-Meter gain is reduced by 75% in singleplayer
-Collecting coins is now easier
-Adjusted camera behavior in singleplayer
-Players can now buffer specials while landing
-Side Specials can now be turned around mid-air in singleplayer
-Updated HUD for VS and singleplayer
-Updated Overworld movement/collision
-Updated Overworld background
-Added new overworld animations for Russel
-Added new File Select screen after selecting Campaign Mode from the Main Menu
-Added screen transition between File Select and Main Menu
-Added new test enemy into the new singleplayer level
-Bottomless pits now deal damage to the player
-Tech rolls can no longer roll off of platforms
-Throw animations will no longer cause the player to slide off of platforms
-Projectiles no longer cause screen shake
-Added new destructible objects to the new level
-Added health and meter pickups
-HP is now capped at the character's maximum
Bug Fixes
-NPCs can no longer use the combo counter
-The game will no longer crash if a player's held opponent stops existing
-Opponents will no longer get stuck in the floor if they were descending before getting grabbed by Russel's Up Special
-Russel's Up special is now properly invincible once it grabs something
-Players now properly display their hurt animation when grabbed by Russel's Up Special
-The game will no longer crash if Russel's Up Special grabbed an opponent out of an attack
-The player will no longer get stuck if they jump into a corner
-Jumping while holding the run button now properly makes the player jump forwards
-Hitboxes/Hurtboxes from jumping attacks now properly go away if the player buffers an attack while landing
-The player now properly turns to face their opponent if they buffer an attack while landing
Russel:
-Increased the height of his Shorthop
Standing Light
Increased Hitstop
Regular: 6f -> 8f
Crouching Medium
Increased hitstop
Regular: 11f -> 12f