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Ver 0.8:

Key Changes:

-Began prototyping a new singleplayer level. This stage can be accessed on the Campaign mode map

-Players can no longer build meter while sprinting in singleplayer

-Meter gain is reduced by 75% in singleplayer

-Collecting coins is now easier

-Adjusted camera behavior in singleplayer

-Players can now buffer specials while landing

-Side Specials can now be turned around mid-air in singleplayer

-Updated HUD for VS and singleplayer

-Updated Overworld movement/collision

-Updated Overworld background

-Added new overworld animations for Russel

-Added new File Select screen after selecting Campaign Mode from the Main Menu

-Added screen transition between File Select and Main Menu

-Added new test enemy into the new singleplayer level

-Bottomless pits now deal damage to the player

-Tech rolls can no longer roll off of platforms

-Throw animations will no longer cause the player to slide off of platforms

-Projectiles no longer cause screen shake

-Added new destructible objects to the new level

-Added health and meter pickups

-HP is now capped at the character's maximum

Bug Fixes

-NPCs can no longer use the combo counter

-The game will no longer crash if a player's held opponent stops existing

-Opponents will no longer get stuck in the floor if they were descending before getting grabbed by Russel's Up Special

-Russel's Up special is now properly invincible once it grabs something

-Players now properly display their hurt animation when grabbed by Russel's Up Special

-The game will no longer crash if Russel's Up Special grabbed an opponent out of an attack

-The player will no longer get stuck if they jump into a corner

-Jumping while holding the run button now properly makes the player jump forwards

-Hitboxes/Hurtboxes from jumping attacks now properly go away if the player buffers an attack while landing

-The player now properly turns to face their opponent if they buffer an attack while landing

Russel:

-Increased the height of his Shorthop

Standing Light

 Increased Hitstop

 Regular: 6f -> 8f

Crouching Medium

 Increased hitstop

 Regular: 11f -> 12f