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Good question, Belter. You're going to be dealing with the Black Contract specific threat if you cash in your last point of Grit. Can you imagine dealing with the Haint on the Lucky Star, jumping at shadows and feeling it curling around your brainstem with every step and then having to run from an Alien as well? 

Now that I'm reading through that, it does in fact sound like a thing the 'verse would throw at a Belter on the job, don't it? As intended, it's just one big problem at a time. Do the job that's in front of you. Then when you're good and wealthy, got all of the Black Contract goodies unlocked, then you worry about layering on extra problems.

Best of luck out there, Belter.

Chariot, out.

Thank you so much! One other rules question: I noticed that while most of the Belter classes have 8 points split between Grit Gear and Load, the Slicer has 9 (2/4/3). Is this intentional or a typo?

Intentional, Belter. Slicers tend to feel that 2 Grit early and often, and one of their playbook powers is highly situational. Playtesting made them feel a little anemic with 8 stat points, so we gave them a little boost to smooth the early runs. Good question, though!