What's the context?
When you are making a puzzle game or somewhat a genre related to puzzle solving, you should always consider giving context to the player, a direction of what they are supposed to do. Making a simple experience is more important.
On another note, I really liked the design, sound effects and movement. Otherwise, very poor execution. Good luck with the future projects and I do hope that next time if you decide to have puzzle elements in the game, it would not be alienating to the players.