Beautiful art, really cute game! Love the concept. It's tons of fun even playing solo and switching between the two dragons. As others have mentioned, the red dragon is a bit unwieldy, but I think you could actually lean into that and make red dragon's challenges more "physics platformer" focused if desired. The physics body controls are pretty fun to play with, and there's a ton of potential there if you can smooth out some of the rough edges and fine tune their controls. Though if not, perhaps having an easier way of turning around would solve a lot of it. I really liked the level concepts and layout too, though at time they feel a bit at odds with the art. While the art is gorgeous, I would also suggest a bit more visual direction in the levels. In the first level, (spoiler warning for anyone reading) I spent five minutes trying to get red dragon to climb that large wall because there was a burnable tree atop it, not realizing that getting the key was all I needed. In the second level during the part where they get separated (and red dragon's exit is initially blocked off), I kept "dying" for an unknown reason once the two got too far enough away, though the puzzle seems to require it (I'm not quite sure where to put the blue dragon during the red dragon's escape). Last, I'd recommend some optimization as my computer tended to lag a bit while playing. Overall, I really love what you guys made and I can easily see it turning into a full fledged game if you wanted to keep work on it and iron out some kinks. Great job!!