Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

Damn, that was slick! Hard to find a single bad thing to say about the game. Even the graphics were fairly good - the lighting especially. A few of the challenges (specifically the ones requiring you to dash down and around an obstacle with the red robot) were a bit tricky to parse visually, but the really forgiving checkpoints made it a non-issue. The music was catchy and very much fit the rest of the Mega Man vibe. The character swap mechanic made each challenge feel like I had a choice on how to tackle it (even if the enemies being flying vs grounded did offer an obvious "correct" answer). The controls were *chef's kiss* perfectly tuned and the quick death comeback made any potential friction in the (for the most part really well-thought out) levels really smooth. It's clear there was either sufficient playtesting and/or foresight regarding each instance where a new level mechanic (the long jump) or enemy (the spinning saw robot) was introduced. It was also a very smart choice having the blue robot's shot have an auto aim (I can imagine the frustration of having to aim in a fast-paced 3D game like this), and it was a nice detail that you need to still jump to shoot the flying enemies! Overall, very fun and polished experience. The speedrun timer at the end was the cherry on top for me. I'll be playing this again and again. Thanks for the great game!