Really cool! I love the movement and how snappy everything is. The attacks feel really good, although the bow draw animation feels unnecessarily long in comparison.
I like the idea of a light and heavy attack, but there seems to be no reason or difference in the attacks? I think the second is slightly slower but that's it. I don't know if the plan is to make stronger enemies where you need the stronger attack or something, but that might also require a slower animation or a longer recovery time to make it feel more impactful as well as riskier.
There is a slight issue with sliding off of tiles. The collider seems to be slightly rounded or sloping on the corner which sometimes causes you to fall off a platform if you land on the very edge.
Other than that it's a lot of fun to just run around, wall jumping and shooting your bow :D