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It's kind of a repeat of Shattered in that way, where I came up with the narrative first and then had to figure out some gameplay for it, though I actually started working on the gameplay first this time. It was definitely a bridge too far to do both with the resources I had and the gameplay really suffered, but I needed story for this jam, I did want some gameplay, and I really wasn't feeling like making cutscenes for all those critical story beats.

I've done way too many origin stories in general. I think literally every story-driven game I've made in the past few years that wasn't a sequel has been some form of origin stories. It's an easy narrative that's comfortable to me, but I'm definitely running out of variations on it and I really ought to do something else next time.