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Short Update!

I'd like to show off a few of the new projectiles I've been working on for One Cannon, One Army. I've added meteors and hammers to the game.

Meteor:

The meteor induces the fire effect, which does 2 damage per second. It also deals 10 damage and unlocks at level 16. Each meteor costs 15 coins. The meteor is the brown rock-looking thing.

Hammer:

Hammers deal 5 damage and unlock at level 5. They also cost 8 coins each. This is meant to be an early projectile, as it is the fourth you can unlock (behind rocks, cannonballs, and darts). They deal a little more damage than the projectiles that you have access to at level 5, but they are costlier.

Another thing you saw in the gif was the health bar changing color. This is just a nice visual feature I thought would be cool (I've noticed that in games, every little touch counts, and they can sometimes be the deciding factor in whether someone likes a game or not. For example, I think OCOA is much better than my previous game, MazeSnake, which barely had any animation). I've also added health bars above the aliens so you know how close you are to defeating them.

I'm also trying to decide on a price for this game. Unlike MazeSnake, I want a free demo for this one, and the price for the full version that I'm working with is $3.49 (€3.29). I think that the only differences between the demo and paid version will be:

1. You can't save your progress in the demo.

2. The demo won't receive updates unless a common, critical bug is found.

That's really all I have for you today. Thanks for reading this post!