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Congratulations on being able to wrestle with Godot and make something cool - it's a big milestone and it's obvious you put a lot of work into this! The narrative sequence was fun and I liked how the game's twist unfolded that they too, were to be a part of the ritual. Then the onslaught begins! I think the FPS mechanics are a little tricky to nail, but you were able to integrate health, ammo, pickups and reloading which is a great foundation. The creepy doll-like models erupting with spikes from their dress is a really fun and unique design, and their weird appearance was uncanny enough to make this super memorable!