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(+2)

Awesome! So glad to play this properly. The genre of stealth horror that has followed SCP Containment Breach has been really great and I've loved how games like this find ways to add elements beyond sight in terms of how to avoid monsters. I think it's quite balanced - there's narrow corridors and short fog which makes running across the monster quite abrupt, but freezing and holding breath really does seem to stop him in his tracks without making it painfully easy. Big shout out to a lot of the little elements working uncomfortably well together - like the squelch sound effect on the ground, the paper bag stain on the monster and its eerie, melting flesh, and the nostalgic mechanical-looking UI. For constructive feedback, I'd say go all out for the shock when the monster gets the player - you've made a terrifying beast of an enemy, so why not add a stronger effect or sound? Great work! 

(+1)

Thank you so much for the detailed review! I'm glad someone noticed the SCP influence, the monster was based very heavily off of 096 and the O2 mechanic was based off of the blinking mechanic too. Sound design isn't my strongest skill, so I agree with you on the jumpscare lacking oomph.  Thanks for playing!