Congrats on pulling this together in such a short timeframe. For a game made in a day, you basically pulled together the FNAF design well - you have a focused task, and lots of distractions that need to be attended to that are met with a jump scare if ignored by the player. I like the little trick you had up your sleeve that the ghost (?) girl doesn't always peek out of the same corner of the room - that took me by surprise! For constructive feedback, limited development time aside - I think the next step is thinking about how the game's premise and core activity of writing a confession ties in with the horror gameplay and scares. Is the confession related to the appearance of this ghost? Always gotta have some cool lore to work with. Nice job!