inshallah my paycheck comes soon and leaves me enough to get onboard ASAP, so in love with the concept, hearing the game in the F@TT main feed has been delightful (second inshallah may i have enough income to support on patreon again soon) and the way you play with the traditional formatting of ttrpgs is deeply intriguing. my endlessly pretentious playgroup is excited to try
Viewing post in Realis (Ashcan Edition) comments
finally obtained it and i must say i am immensely fond of this system already. one question i do have that i couldn't find any clear indications of in the book is guidelines for designing good and interesting limitations on realized sentences--while obviously the bounds of a story will dictate it to some extent, im not sure what the expected limitations imposed on, say, a +0 sentence moving to a +1 sentence should be. how broad/strict should each new limitation be? should limitations be purely circumstantial, or is there room for narrative ones too? Could "I always kill my foes" become "When I push myself to my limits, I always kill my foes," or is that too broad for the rules of the game?
Hey there, pages 72 and 73 have guidance on Realization. I would say "When I push myself to the limits" is probably too broad, at least for my table, or at least without going in knowing that we'd really limit to "push myself to the limits" really far. A good rule of thumb for Realization is: Can it be falsified? I.e., could there be a situation where the user freely and unworriedly says "Yeah I can't use my sentence in this circumstance." If the answer is no, then it probably isn't Realized. So, if your table is really willing to judge whether you are "pushing yourself to your limits," then yeah, it probably works. But if you're just using it to characterize what the use of the sentence looks like, then no, probably not great.