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(+1)

Thank you very much! That's an expertly crafted analysis of what I also think / hope to add value with!

It's a lot about the story and psychology behind the encounter (For our niche) as well as the paced progression, note that I am experimenting with new things every game, which sometime result in the neglection of the core elements of the game. For example, adding  more variety / scene combinations between more characters will end up in less time-resources spent on making a specific path more deep. I'll try to avoid those in the future (since the experiment didnt prove that quantity > quality) 

(+2)

happy to know that I was able to contribute.

As I said, your games manage to stand out compared to other games because of their story and connection.

While most games throw you straight into the action, with little or questionable “warm-up”, making them generic and even though they have several variations, and thousands of lines of dialog that no one will ever remember after finishing the first “scene”.

Unlike games like “Lone Mother” and “Michaels Family”, which had much less content and inferior graphic quality, and didn't even reach the final scenes, as you yourself have pointed out, but make people come back and ask if the game is still available even after so many years. These games created a connection, so they stayed in the player's memory for years. In the end, it's not about the 1000x variations and positions, but about a journey where the player creates a connection with the characters to the point where curiosity is piqued.