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A rather neat little set of minigames, although I have a few notes:

It seems the 'par time' for system 1 is far too short, I'd never managed to even guess the simple ones before taking damage

Might be best to force the first six failures to go 'in order' just to show off and let the player see each of the minigames, as it was I didn't get sanitation until the difficulty started to ramp up

But even with those, certainly neat!


Very good feedback and yeah that all makes sense. I wish i was able to get some friends to point out this in playtests as i was able to add a bit of a grace period to things but it was just a static time so for some it made it easy and others still hard. I totally agree with the show first 6 in order, completly overlooked on my part.

Really appreciate the feedback :)