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It's a really nice game but I don't understand the reason for this aspect ratio? Do you develop the game targeting mobile devices?

Thank you for playing! Really good question!

There are two reasons:

1. As you mentioned it's a good aspect ratio for mobile, and I build most of my projects for mobile portrait mode. I feel like it's a good fit for people who don't have a lot of time to play and do so on the go, and that's an audience I would like to serve. Of course, I'd have to add some on-screen controls for this project, not sure how well that would work, but I might try.

2. I wanted the player to not be able to see very far, in order to increase the feeling of exploration and discovery. I was also hoping to get a slightly claustrophobic vibe, like I imagine you'd have on a space ship. And having the square play area helps with that, I believe. Of course, I could have put the UI on the side rather than top and bottom, but this way felt better to me.