It was an interesting idea but it wasn't very fun to play. As complexity increased it felt less like solving a puzzle and more like trial and error with the tools provided. There is also a lot of waiting the player has to do in between each try which only stifles the fun. I am reminded of Lemmings and Mario vs Donkey Kong. I also encountered a (bug?) issue in which a loop would have a chance to fail if you were relying on precise timing.
Viewing post in Tempo Jumper jam comments
Hi, thanks for testing our game :)
Unfortunately, we don't really see how to fix this "trial and error", given that adding a sound changes all of the level. Making the levels shorter would help, but it would also make the levels much easier.
For the precise timing issue, this is related to our physics engine, which will need a full rewrite for a next release.