the hero was pretty clear you should at least try a little. he warned you like three times. that's not a failure of design, that's a failure of your literacy
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No, don't be rude. The hero said "if you don't want to try, fine, I won't hold back" at the last time. The game should have given you an option to have a go at the end rather than forcing you to stop. Ironically forcing you to stop and taking away control I think goes against the game's message of accepting and embracing change. They could have done something with that. I for one wanted to go again and actually try after his final warning and I was disappointed when it wouldn't let me. It should be a player choice because not letting us do it goes against its own narrative.