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The game was absolute fun to play. I loved that you gave it enough love that it needed, especially for a gamejam. Had given more time, this game has the potential to grow a lot.

The gameplay had a lot of potential. It fits the theme of the jam almost perfectly. Loved the boss and the short story. I'm not good at the game (I couldn't go above floor 15, so I don't know for sure if the suggestions I'm sharing here are implemented or not).

 I have some feedback, things I loved, and things I would love to have it improved with time: 

  • I would love to see more mishaps happening. Perhaps the boss could come back to see the progress you've made, and maybe eliminate rows, give you more work or debuffs. Maybe even just some dialogues here and there, to keep things furious. 
  • Maybe add simple random elements like a cat appears out of nowhere and you have to not put a tile there until the fire-force comes, or a superhero comes and rescues it.
  • Loved that the "things going wrong" part was given a choice. It felt as if we could choose our own demise. 
  • Would love to have dynamic elements in the game, as you go up. (I don't know if it is already implemented because I couldn't reach far)
  • Certain blocks looked very similar (color schemes) and it was confusing for me at times (eg. The normal brick, and the one that needed one block time to harden (forgot the name))
  • Loved that you give the option to submit to the leaderboards with a customizable name.
  • Of course, loved the censorship at the end.
  • The art and the style of the game was really well done. Also well integrated with the music.

Overall, I had a fun experience playing the game.