Release 110 has the game crash on startup for me.
Replacing jogl-all.jar with the version in Release 109 fixed the crash.
com.jogamp.opengl.GLException: Profile GL2 is not available on X11GraphicsDevice[type .x11, connection :99.0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x2aa6eebd, isOwner false, <1d87c41b, 4faed7ee>[count 0, qsz 0, owner <NULL>]]], but: [GLProfile[GLES1/GLES1.hw], GLProfile[GLES2/GLES3.hw], GLProfile[GL2ES1/GLES1.hw], GLProfile[GL4ES3/GL4.hw], GLProfile[GL2ES2/GL4.hw], GLProfile[GL4/GL4.hw], GLProfile[GLES3/GLES3.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL4.hw], GLProfile[GL2GL3/GL4.hw]]
at com.jogamp.opengl.GLProfile.get(GLProfile.java:991)
at main.Main$5.run(Main.java:395)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:301)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:758)
at java.awt.EventQueue.access$500(EventQueue.java:97)
at java.awt.EventQueue$3.run(EventQueue.java:709)
at java.awt.EventQueue$3.run(EventQueue.java:703)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:74)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:728)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:205)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)