5/5, the art is so detailed, the audio is good, the game has a normal difficulty curve, you truly made an amazing job!
I loved the level design of the first levels, but I was a bit disappointed on the last ones (level 10 and 11): in level 10 you can complete the level without using a character (which is a bit weird if you ask me), and in level 11 there are some bridges that are useless. I don't know if that was intended, but I think that trying to "confuse" the player by adding objects that are not required to solve a level is not the key to make a good puzzle level (I made my opinion after watching this video of Game Maker's Toolkit:
I think level 7 is a perfect example of a good puzzle level: my first plan was "ok, I distract the monster with this buddy, and then I collect the stars with the other one". But then you realize you don't have the time to do that, and after trying multiple times you understand that is not the solution, and you have to rethink your strategy. Believe it or not, for me solving that level was more satisfying than solving level 10 and 11!
P.S. As a unity programmer, I'm really curios about the way you record the movement of the players (in other words I have no idea how you made that), can you explain that to me? :)