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I have a soft spot for the kinds of games that can stand alone as easily as they could be incorporated as one small part of a larger campaign. Before we'd even finished playing, my GM gears were churning, imagining how rich & engaging it would be to bring the Orcs we'd created into a broader fantasy story. But this isn't just a game for the freaks (affectionate): super accessible & evocative rules should make it easy for anyone to pick up & play. There's very little friction to keep you from jumping in & unfolding a surprising story together.

This was an absolute blast. Very glad I checked it out!

I'm so glad to hear that! I tried to make the text feel esoteric but actually be very accessible.