This was a cool mechanic. And the art style was really nice. The collision detection with the walls when jumping felt a bit broken. I can understand not being able to jump perfectly parallel to the wall but it felt like I sometimes got into a position where I couldn't jump away from the wall unless the angle was pretty extreme. It made it hard to aim precise jumps sometimes. It also seems like it would be nice to relax the collisions around corners a bit so that you could jump just slightly through the corner, otherwise it's easy to get frustratingly stuck one or two pixels on the wrong side of the corner and have to jump in the completely wrong direction and come back to reorient.