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Stressful!  It was fun to think through the pathing, because I think you cant win if you do it in the wrong order.  Ended up being kind of a puzzle vibe, where you have to try it a bunch of times to get it right.  If you pursued this further it would be cool to lean into that with more mechanics (eg more tasks to do in order, a different ghost that is attracted by flashlight, or areas that are booby trapped with a monster laying in wait).  Nice work!

Thank you! That's a really interesting idea of having a monster waiting somewhere for you. I wasn't sure if I'd pursue this project further but you've got me thinking it may be a good idea, especially to continue learning how to make games.