Stressful! It was fun to think through the pathing, because I think you cant win if you do it in the wrong order. Ended up being kind of a puzzle vibe, where you have to try it a bunch of times to get it right. If you pursued this further it would be cool to lean into that with more mechanics (eg more tasks to do in order, a different ghost that is attracted by flashlight, or areas that are booby trapped with a monster laying in wait). Nice work!