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(+1)

Yeah the fire was a bit too much. Too much stuff can go wrong.

I do think it's doable though. You just can't brute force it. Play smart with the fridge, the table and the sacrifice altar and the game is really chill.

I probably should've added more dialogue hinting to that.  It's the first time I've made a puzzle game, and finding the balance between saying too much or too little is so damn hard...