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Thanks! The next one is gonna be a turn-based rpg. I try to save puzzle elements, visual style and the unknown world feeling, though it's more of a learn thing and not a figure out thing (figuring out is still in there, but more optional). A demo will be out in 1-2 months. After that I don't know which genre I pick, maybe puzzle adventure again.

Sounds great, I will definitely check out the demo.