Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

The act system is how the game prevents you from progressing too far with the incorrect assumption that rot13(gurer vf bayl bar svyr cre gvzr-pbqr). [EDIT: it only slows you down, my bad!] If you make that assumption and don't read 06-ST closely, you'll never find the file that tells you about the act command.

The real problem, in my opinion, is that the agent implies that 07-ED contains nothing of value; that comment should encourage the player to look at it.

Also, I could not disagree more with your final paragraph. The two most rewarding files (you know the ones) can only be solved after figuring out the mystery. The agent's final note may not be much of explanation about the curse, but surely the fact that rot13(gur ntrag vf gur svany crefba va gur punva) counts as a resolution to the story.

(2 edits) (+1)

How does the act system prevent you from progressing like you say? The "list" command is mainly for convenience. It's there to remind you what scenes you have found. You could do the same thing by writing down the filenames on paper.

You can re-visit a scene by typing in the name again. The list command just makes it more convenient by allowing you to click on the name instead. 

By only showing the files from one act at a time, it just causes unnecessary annoyance and confusion.

btw, the "act" command is pretty much useless, it only allows you to rename an act. I never used it. ("title" on the other hand was more helpful by allowing you to remember what happened in each timeslot.)

(1 edit) (+1)

Oops, you're right. I remembered needing to find 07-ED as the entry point to Act 2, and for some reason I forgot you could just... remember the files you've typed.

I still think it's good to force people to fill in a bit more of Act 1 before letting them access the Act that gives you the tools to solve the mystery, but even with that in mind, I can't really find a good reason to defend hiding the "list 2" command. 

100% with you on the act command. I never used it; the agent's names for them are fine.