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(+1)

The graphics were great! The gameplay is good, and I enjoyed the creative usage of the dog (like using him as a weapon and a pedestal).

The third level with the blue eye was really frustrating though, couldn't beat it. I think you need to throw your dog to the candle and get him to push the TV away, but I couldn't directly throw him in. I guess you need to use the fire extinguisher and the white object below the candle (towel? socks?) to push him in. I tried to do that, but the enemies made it too difficult. Particularly the blue one due to its speed and inconsistent stun times. Sometimes it would be down for 10 seconds, sometimes it would wake up right away, killing me as I tried jumping over it.

You might want to segment the challenging puzzles and the challenging enemies in different parts, they're not a very pleasant combo. Otherwise the game is good, has potential for a larger experience.

(+1)

Thank you!  I wanted the dog to feel important!

I agree 100% on all that.  I didn't have the energy to playtest it (just checking that the triggers worked) and once I tried doing it for real I realized how nuts it is.  You were right about the dog--the actual method that was consistent is to push in the computer a little bit and throw the dog very close, so he is pushed into the hole by the ceiling. But I know it's not very intuitive--just more things to work on for the next update!

I do plan on expanding it greatly.  Thank you for your thorough feedback!