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wooow, what a long review here, make's me cry to read this, okay let me respond one by one :D, all the answer mostly the same its because we're run out of time T-T. First this game were made by the team, i was the programmer, and do some character and enemy art, and there were the artist, game designer, also audio guy. And yes i haven't put the credit properly on the game because we just done finish those procedural level and the time is almost end.
So thank you to remind me, i think i will put it properly on the game page, the team and they role

- We plan on making the level stop at some phase 3rd or 4th along with saving point on each level, and end it with some boss level, no time left.

- Yup it will be much better with more facing sprites, but for the jam purpose we plan to only have those right/left direction ( and the animation controller already so heck on unity haha)

- on 1st level you can do blackhole jump its like the character warping using some kind of black hole by pressing  ' Q ', and it shouldnt be a level 1 on our plan, those more like tutorial level. But we're out of time for adding some dialogue or explanation, so i only put the controls on pause menu ( Esc ). And the key is required to open the locked door, there one on every each generated level, is on end part where you go teleport to another level.

- The dash intented to be stunned enemy or something like that, but that's not happening there haha.

- And yeah the level really need some work and variations, coz i only have enough time to make some random path, but not yet enough to randomize the interior of each room and also another set of room.

- Those switching weapon bugs is happened because i didnt link the anim state when player are changing weapon while they are still attacking, coz like i said before the animation controller already hurt my eyes, so mostly bugs come from there.

- And yeah this game still lcak a lot of explanation, but this kind of style sure did take longer time to implement more than i expected, so we mostly miscalculated the time. The audio is made purely all by our sound designer, Christoper Alex, i will link their name on game page after this

Okay, i hope my answer can give you enough smile lol, and now time to do the same x'D. i will give you full review for your game too xD. And thank you sooo much for this kind of review TvT, i'm glad you like this game :)

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Yeah time management is very important, I almost didn't submit mine and when i did i figured out some bugs later. but it's okay we did a great job, and now we can work more on our games and keep updating it. you're welcome.

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That's what i somehow feel about this one, not everyone of us really want to continue this game to real dev, so i guess this is where this game end (T - T). I'm still trying to break the birck before saving your alien baby lol. xD. And it's brackey face :v