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(+1)

I like that I had to rotate by bumping into corners and that when I did find a hallway I could fit down I had to squeeze through and my movement slowed way down. It felt properly claustrophobic. But then I actually got stuck and that was sad. It seems like the player isn't quite square and can only fit into the hallways in one orientation but even in that orientation it can't get through intersections.

(+1)

Thanks for the feedback and your time for playing this demo, I am working in making some fixes for the hallways (they are very thin) and adding a little bit of more interaction.