The influence of the stanley parable and undertale is palpable lol. Whilst the game isn't doing anything new, it was a really good execution of the concept, and the positive twist at the end is a nice spin, so it didn't really need to. The music and sounds were excellent too, though some sounds were definitely on the louder side. So far this is one of the best I've played this jam.
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I wanted to add that regarding difficulty, I feel this is a matter of taste and direction. I don't believe in too easy or too difficult, just know your target audience, and know what you want to convey with your game. This game starts off really easy, but quickly ramps up, but given the nature of the game I feel the difficulty is fine the way it is. Each attack is pretty easy to avoid once you know it (unlike undertale, is damn hard even when you do know the attacks), so it's just a matter of being persistent (which is fitting for the theme of the game).
Thank you for playing and for the feedback! The sound effects were a bit loud on the default settings, but you can turn them down (and/or the music if you want) in the options.
I had a hard time with the last level myself, but DaniBits had no problems, lol. We wanted it to be somewhat difficult and a total change of playstyle, but also not block completion for too many people because of it. In the end, we think it's at a good point of difficulty, and we totally agree with you.