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i'll just post my strategy from the guide:

behir fight: before the battle itself, there are 2 stat checks:

  • AGI check: succeed with AGI ≥ 10, otherwise take 40% max HP of damage.
  • INT check: succeed with INT ≥ 7, our wolf will either remember the tales about the behirs properly or be teased by him and be told, but with less info about their origins and behirs resisting fire, lightning and poison (the three available enchantments up to this point, and also of the fire bombs and fuse grenades).

Note: there’s actually no way to reason with him or run away.

Considering it’s the last battle for this escape route, i hope you rested with a bonfire kit at stop 2 or bathed at stop 8 for the x1,5 HP and MP bonuses, and kept 5 (6 if upgraded with fabric given to Witer) HP and MP potions (either from your bag at stops 37-38, which i HIGHLY recommend getting before coming here, as you won’t automatically get the items back after leaving, and/or the infirmary at stops 28-29), also a full flask, see stops 23-25 if you need info on how to refill it, while fire bombs and fuse grenades won’t do much due to his fire resistance, and throwing axes or knives (from the tribes’shops) are pretty weak (the soul solvent shouldn’t be needed, should you still have it).

This majestic beast has 3000 HP!... But the battle ends after 800 HP of damage (so at 2200 HP), which is fairly doable, actually, i accidentally won (albeit with a handful of lucky dodges and crits) with no stat points invested! The fight is pretty straightforward, despite his attacks, he won’t stun or paralyze, but just do mid or sometimes decently high damage, nothing else, and a defense on par with the mother spider, the problem arising if you enchanted your sword, as he resists those elements, and the offensive items being pretty much useless (even if the lobber goggles might make throwing axes or knives decent if your sword attacks do little damage, like 20-30), he also can’t dodge, and is (unfortunately~) immune to lust, but doesn’t tease. Since it’s going to be a long fight in which the potions are going to be the best items, the rusted spoon can be a good choice (especially if you can’t bind up much or heals less than around 100 HP), the championship belt is especially good here too. When it comes to the actual moves, normal attacks/throwing axes or knives should be most of your attacks, with bind up used whenever you know no healing is wasted, or a HP potion if it’s on cooldown or you are low on MP, also try to use a MP potion if your HP are high enough and can fully make use of it, the flask is also good whenever you see both HP and MP could use some healing, not necessarily when you are low on them, use leaping slash only if you have MP to spare and preferably later in the battle, for the last 200 HP or so, in order to not be overconfident and run out of MP. It is a battle of attrition, but having potions should honestly make it a favourable matchup even at low stats (i’m also taking into account the failed AGI check to start at lower HP).

Once his HP hit 2200, our fav prey jumps into the river and escapes...