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Glad it works now! the Nolf.exe just changes it from reading in a specific rez file. Nothing big, all behind the scenes.


I've made some base control changes to make the game play a bit more modern. These include scroll wheel being bound to weapon selection, and adding middle mouse button swap between zoom modes. So the first time you launch the game it resets the controls. Apologies!

Regarding the console coming up, you can rebind that to another key. It should be the last item on that custom controls list.

Regarding the scope it should be stretched to 4:3 (Like the base game) and then black bars should be added on each side. Let me know if it's being stretched way more than it should be.

Regarding the jukebox, it was mainly a way to actually listen to the music since DirectMusic is a rather old and deprecated feature of DirectX now. Re-working the jukebox to be a neat playlist would be a bunch of work, that I unfortunately don't have time for. But hopefully when a legal re-release happens some day in the future they can also release the soundtrack!

Regarding extra features, I've finished with this mod for the moment, and have moved over to NOLF 2 modernizer. Hopefully it works well enough for you to enjoy the game!

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Apparently I can't reconfigure, no changes persist. It always resets to zero.

(BTW I can't use much of the keys on my keyboard. Tried "í" for previous weapon, which is next to shift, but it won't persist)

Hell, it looks like I can't reassign any keys anymore.

The lack of text on the UI arrow button is also worrying. It shows "ok" for example for the custom controls section without modernizer.rez, but changing keys doesn't work here anymore as well.

That's odd. Can you rename your autoexec.cfg and see if any changes stick? It could be your autoexec.cfg is maybe set to readonly. 

And the lack of text on UI arrows was something I caused. There's an odd drawing bug that I couldn't track down from when I upscaled all the menus. I wouldn't worry about that bit.

Hope that helps!

It doesn't. (I tried setting J for toggle zoom, but pressing back and re-entering the settings it will still show up as unassigned) I only loose configuration.

But  I can still change mouse shortcut.  Now I'm thinking that keyboard assignments didn't work at all, I only didn't happen to change any, because I only had trouble with the mouse.

I even tried reinstalling Nolf revival (which should fix registry issues if there's any.), and starting it without modernizer, but it still wouldn't work. Can't imagine what could have gone wrong.

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Hmmm.

Just found this:

There is an issue with saving custom keyboard binds on localized Windows version (or on localized keyboard layouts). Manual keys mapping is required.Mouse buttons and scrolling wheel is not assigned to any action.

https://www.pcgamingwiki.com/wiki/The_Operative:_No_One_Lives_Forever#Remapping

So I guess this always was an issue on newer Win versions, I just forgot about it, because I haven't touched key configuration for years.
(So I guess you won't be looking into this nolf bug, seeing as you moved over to nolf2 modernization?)

PS:
I tried the "+windowed 1" command line parameter from the linked page for the issue I mentioned in the other comment. But apparently modernized is incompatible with it because I got an MFC client error and failure to start the game.

Odd! Yeah I assume the engine must have been recompiled to work better with other languages. I unfortuantely don't have any engine souce code (otherwise I'd fix so much more.) So I can't actually fix any of these issues. 

Your best bet is to wait for a legal re-release and hope whoever handles that manages to do some engine improvements!
And odd that you're getting windowed mode crashing, because I pretty developed the mod using exclusively windowed mode. This engine is really buggy with certain machines, so it might be related. I'm sorry!

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I see. Well, I'm better off waiting for heaven coming down to earth than for a legal re-release...

Any chance you might consider some of the improvements I mentined to the jukebox at some point?

I'm currently busy working on NOLF 2 Modernizer. Also the tech behind the music DirectMusic is deprecated and pretty hard to work with. I'll take a look if I happen to do some more fixes for this mod, but can't promise anything! 

Okay. Thanks.

Hi!

About this: I think the main theme section is missing one item, intensity 3 in the text file (amb1.sgt, amb2.sgt, etc)

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Also, It looks like in the GOTY section the Investigate music transitions into Ambiance after one iteration and stays on that.

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Maybe you might consider to do a few (I think) simple improvements for the jukebox?

  • If the game went to windowed mode when selecting jukebox or something it would make it a lot simpler to switch to and from so one could change music and then listen in the background.
  • A start/stop button would be nice, in case I want to listen to something else for a while (eg: youtube video.)
  • Having the game in the background or minimized won't stop it from keeping the resource usage high. I guess the rendering is still going on for nothing. Can that be disabled if the game is not in front?
  • Separate volume control would be nice. In-game I don't want too loud music, but while listening to it I usually want it louder.