Thanks a lot for the feedback! I'm GK, the kinda director of the game, and yes we do have many more constraints in mind, not just in the low level but middle and higher environmental story telling too. Enemies, turrets, and all this while using stealth and using magic in a cyberpunk future.
As for the level 5 , cameras were WIP so we were just working on a dummy level. And pace should be increased with dash more powerful.
As the camera some how got a mind of its own, we fixed it right away post jam.
We're excited to expand the game and please do follow the journey