Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+3)

I like this! I loved Power Drift and World Rally Fever, so this is hitting a sweet spot. I like that it's more technical than Power Drift, and doesn't seem to have the "automatically following the track" feel that PD had. And I love the artwork and music. The car sprite is super cute and reminds me a little of Victory Run. The music has both a 90s Sega feel and 90s rave influence. Super cool.

But.. I think drifting could feel more like drifting. It feels more like a pseudo 3d implementation of drifting to me, where in drift mode the steering loosens up and feels a bit like you're on ice. But I wish it had either more of a Ridge Racer or Daytona feel-- sliding sideways through a turn, the nose of the car typically pointed towards the inside of the curve. In RR, I believe once you trigger "drift mode" that your car automatically follows the turn and speed is determined by the angle of your nose vs. the angle of the movement. Daytona seems a lot more complex. But, in both cases, there's a skidding-sideways feel that this isn't yet capturing. It could be partially down to the camera movement as well (this is a full 3d sprite-based engine, right? Part of the fun of drifting is the sensation of speed as you're suddenly looking at the scenery whizzing by sideways :D). I also think drifting could be triggered more organically rather than a dedicated drift button (downshift? brake plus steering hard into a turn until you lose traction to a certain degree? not sure).

Anyway, I like where the game is going so far! Great work. I'm looking forward to seeing further revisions :)