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(+1)

Cheers for the feedback, I am glad the controlling felt responsive as that was one of my main priorities.

We seem to have struggled to find a sweet spot between too easy and too hard, we got a close as we could and I am sure with more time to tweak timing and objects etc. we could have a really enjoyably hard infinite runner. We could start by increasing the max speed the player can reach but that comes with a slue of different problems :P (inside programming related malarkey).

I am glad the themes seems to have resonated well with you, the ambiance and animations etc. we're some of our proudest sections among some other things.

On behalf of my team I am glad you found the good of the game and enjoyed yourself! I know I will be sure to check out and rate yours :)