Some progress for day 2: The deck/cards are now mostly functional, rather than a cosmetic UI, and it's possible to collect new units by talking to them. The story parts are all mostly done, along with the static over world. I originally intended the whole game to be in the over world, but I didn't have much in the way of interesting tiles for a different zones beyond a purple re-color of the trees and grass...
That said, I'm making heavy use of Pita's tiles, I highly recommend them!
Anyway! Adding cap to the team:
Oh no! the blight has made it all the way to the capital!