Two hours before the deadline I suffered a really major Godot crash that broke a bunch of scenes. I was able to catch and fix most of the issues, but some got skipped because they were in really random places. The current Windows upload is a hotfix for those problems, but it was submitted slightly after the deadline, if you want to play the game in its correctly broken state for rating purposes, please use the Win32 one.
I used a new and rather unfortunate animation technique that took up way too much time, so none of the intended plot of the game has been added. All of the events and some of the map transitions were supposed to have a bit of dialogue to accompany them.