[SUMMARY] π
Weasel real estate is a surprisingly polished game for a week-long game jam. The good use of post processing and the possibilities of unlocking features on completion really stand out. Gameplay, on the other hand, suffers from a slight lack of depth.
[GAME DESIGN] π²
An interesting mix of tetris and top-down shooter mechanics. I just wished the game relied more on the "tetris" side and allowed for more interesting interactions between moles and holes. Still, an interesting idea worth exploring further.
[FUN] π€£
I can definitely say that I had fun playing this game. There's a certain satisfaction on making your weasel go nuts with the hammer and to get stressed out by the sheer number of moles invading one's property. I just wished you guys had a bit more of time to polish the digging and hitting effects.
[INNOVATION] π‘
I've not seen a game like this before. It's an interesting idea, albeit a bit over-done in this jam in particular.
[THEME]π
It sticks to the theme, and it does it well. It could have used some more graphics to emphasize it, although just as a "nice to have" feature.
[GRAPHICS]π¨
Spot on and consistent through the game. Also, a fan of the highly polished UI. The mole digging effects feel a bit out of place, but aren't particularly distracting. Very good job on this side.
[AUDIO]π
Good enough. The sound effects are there, and the music is catchy and goes very well with the overall theme of the game. As a side note, the music stops when going from the main menu to the game itself. I recommend to use a DontDestroyOnLoad audio source if you're planning on doing this on the future. It gets rid of the "cut" and provides a more seamless transition from main menu to the game.
[FINAL RATING] π₯
A top contestant of this jam. Graphics do the game very well, but the lack of polish behind the game design cannot go unnoticed. Also, some graphical bugs bring the score a tad bit down. 8 / 10
Review length: 347 words