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(+1)

I’m back to play this game again, and I’m glad that some of the frustrating issues have been fixed. Here are some suggestions:

Gameplay:

The foundation of the work mode already feels well-developed to me. Now, it’s just a matter of enhancing the overall gameplay experience. Based on my experience, here are some ways to improve it:

  1. Add more tools or abilities – Players should have ways to complete tasks more efficiently, but it would be best if these additions came with extra content rather than just making the work easier. Otherwise, players might quickly get bored of the routine. For example, you could introduce a jammer that temporarily disables dolls, allowing players to either escape or do something interesting during that time. Let me know if you’d like more examples.
  2. Add extra challenge CGs – The existing ones, like the restroom CG, lean more towards extra content rather than challenges. It might be interesting to add more challenge-based CGs where players can trap the dolls in different ways (using the environment or tools) to trigger a scene. This would prevent them from acting the next night, turning them into an interactive background element.
    • For blue or green dolls, they could be completely disabled for the next night.
    • For the main doll, she could trigger a CG but still be active the following night (to maintain game balance).
    • However, making this too easy could shift the dynamic too much in favor of the player, so there should be extra conditions, like requiring special tools or meeting certain criteria. Otherwise, it might feel like the player is the one hunting them instead! Let me know if you’d like a more detailed explanation.

Suggestions for Improvement:

  • Green doll’s lever interaction – I find it hard to notice when it gets triggered. I’m not sure if I missed the visual cue or if it’s just not obvious enough. Maybe adding a progress bar like the one for the blue doll would help.

Shop & Laboratory:

  • Laboratory – The idea of unlocking extra CGs through the lab is great! As mentioned earlier, challenge CGs could be implemented here. While the main doll shouldn't be permanently disabled at night, you could still move the interactive scene to the lab instead.
  • Shop – I’m really interested in the shopkeeper. It would be great if she also had CGs. For example:
    • She could ask you to collect certain items during the night in exchange for rewards.
    • Spending a certain amount of money could unlock a "loyal customer" reward.

Conclusion:

This game is steadily improving and still has a lot of untapped potential. Keep up the great work!

Thank you for your comment.
Your feedback is very helpful.
I'll do my best to incorporate your ideas into the game:)
I appreciate your genius ideas!