I think that random maps will work better with a few additions and bug fixes. I also want to push the game a bit more into a tactical RPG area after the jam with more abilities and effects. A big change that I made from my intended course for the jam was to make the objectives mandatory. I envision the final state of the game to have timed maps with fully optional goals that give experience to upgrade your powers, and boss battles with mandatory goals as a final challenges that test how well you've done.