It looks kind of neat, but I couldn't quite figure out what I was supposed to be doing, or if I had any control over what was going on with Liam. I collected a star thing, but I wasn't sure what it was? I think it could use a bit more direction. Also, I found the mouse control kind of awkward, as well.
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Thanks for giving it a try! Other than bringing more girls to the church there is currently no further interaction with Liam's side of the story.
It's supposed to be an exploration type game so I thought it should be alright to give the player a variety of things they can be doing, whether it be gathering materials for a puzzle or trying to finish a quest. I think that it's just not all introduced in the most optimal way right now. Maybe a playable intro where they get to familiarize themselves with the game's flow and controls?
That might be helpful. This kind of guiding process is subtle and hard to get right, except with playtesting probably. Mostly the problem I had was that I would see things in the world and not really be sure how I should interact with them or why I wanted to. It's possible I missed something important, I'm not sure.