Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for the feedback! Believe it or not, turning while charging did cross my mind a few times, so might be worth exploring that along with the other things listed. 

I also found myself using the same three actions + the uppercut(Duck -> Swing) since that keeps enemies in the air for longer, and lets me charge up my bat at the end of a combo, but future enemy types will motivate the use of the hop stance as well.

I will be looking to commission for music as well. Figured since this was an early build I'd just focus on getting sound effects in at the very least.