Additionally, I got the following feedback from an art director:
"The game has a strong visual presence, well done on that. However, the main menu UI lacks clarity and focus, making it feel both too empty and requiring too many interactions to reach the first level.
Once in-game, though, the visuals are striking. The player character, however, lacks sufficient readability. There needs to be a clearer hierarchy where the player stands out against the background elements. While environmental hazards must remain visible, the player's prominence should never be compromised.
The camera feels too zoomed in, but this is subjective and gameplay related. GG, nice work!"