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(1 edit) (+1)

Some terrain generation done. It's tricky because I'm really bad at all the numbers, and fitting stuff together. My engine doesn't have any useful tools for, example, rotating a useful generated piece or whatever because every time I ever went to it my brain would slide right off into something more interesting. So I often end up with a big mess of conditions and hacks. Map generation totally sucks, and is always the most time consuming every 7drl.

A blockaded forest road, in the rain:


I feel you on map generation. It is a pain. I totally didn't even bother with it the last few years! But what you got is looking pretty convincing so far!