Some terrain generation done. It's tricky because I'm really bad at all the numbers, and fitting stuff together. My engine doesn't have any useful tools for, example, rotating a useful generated piece or whatever because every time I ever went to it my brain would slide right off into something more interesting. So I often end up with a big mess of conditions and hacks. Map generation totally sucks, and is always the most time consuming every 7drl.
A blockaded forest road, in the rain: