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Nice concept, but completing the level with 100% success seems difficult; you have to break the wrong block at some point.

Actually, that's part of the puzzle in the game; you need to think about whether you should break a few of these blocks, even though you shouldn't, in order to break the blocks behind them to achieve the highest score possible., but I can't think of any design that would allow players to truly optimize that gameplay (im using ai translate btw)