Hi reader,
Thanks for taking the time to read this devlog; another one that took a lot longer than planned! As a brief recap, we are the two person dev team building Wild Haven, a nature ecosystem builder. Per our previous devlog, we wanted to create an update focused on updating the visuals from 8x8 pixel art to 16x16 pixel art.
With this update, we started with the goal of upscaling the graphics to improve visual clarity and make it easier for players to see what they were building. But we underestimated how long it would take, which seems like a running theme as first time game devs! To add a caveat, we haven’t upscaled all the animations for animals so we plan to keep adding new animations with future updates.
To add to the challenge of getting out this update, we decided to introduce three new structure tiles: Junkyard, Metal Heap, and Trash Heap that you can discover as you rebuild your woodland forest. With these three new tiles, we are also introducing 14 new wildlife tiles!
We hope our next update will be out sooner and are planning to introduce a bonuses mechanic for wildlife and improve our UI’s readability. Once again we want to thank you for trying out our game and we would love any feedback on how to improve, any bugs you find etc.
- K & R
Log:
Updates:
- Update wildlife graphics from 8x8 to 16x16 sprites.
- Add Junkyard, Metal Heap and Trash Heap structure tiles.
- New Wildlife Tiles:
- Protected Shelter, Field Mice, Woodland Vole, and Opossum tiles.
- Entangled Vines, Yellow Trumpet Vines, Purple Heart Vines, Clematis Vines, and Honeysuckle tiles.
- Compost Heap, Vining Tomatoes, Honeynut Squash Vines, and Field Pumpkins tiles.
- Protected Hovel, Rattlesnake Nest, Chipmunk Burrow, Lynx Den, and River Otter Burrow.