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So, I have some comments, almost all of them concerns.

Firstly, I genuinely appreciate that you actually wrote some prose for each transformation. The other three games I've seen in this style have nothing but the images.

However, I have to mention the obvious - the AI use. (Actual criticism coming after this.) If you can put in the time to learn how to use Twine for a game like this, you can certainly put in the time to find artists willing to draw, learn to draw yourself, or even just use a 3D character creator/pose program. AI stuff is a genuine turn-off for me, as it's the littlest effort put in - putting in actual effort makes for an actual passion that shines through.

Anyway, that was the cheap shot, so let's move on. Most other "potion mixing" games go a bit beyond just mixing the base attributes. Instead of being just "add a single attribute," the ingredients usually represent a vague theme. For example, angel feathers seem more tied to divinity in general than just being an angel - angel feathers + catnip seems more likely to give me an Egyptian theme, since cats were worshipped and even had their own patron goddess. Rabbit fluff is another one, which seems like it would be tied more to fluffy things in general. (Maybe anthro characters? Though that isn't everyone's style.)

Fourth, I really didn't like the secret ingredients. They're a bit too unintuitive to figure out. Typically, they're a bit clearer to figure out, typically some existing piece of text that changes color when you mouse over it, or looks a bit out of place. I probably wouldn't have found out about one of them without checking the spoiler file.

The writing aspect could make it a genuinely interesting take on this tiny genre, but the issues I mentioned just drag it down too much for me.

First of all, thank you for playing!

I know that AI generated images are a big turn-off for a lot of people; that's one of the reasons why I've tagged the game as precisely as possible with "AI generated" and marked the fields that itch.io gives me to serve as filters for everyone, as I don't want to deceive anyone into playing it without knowing.

I see AI as a tool that allows me, a person able to program and write, to create games with pictures without needing to learn to draw for a long time or having to pay a big amount to an artist. The game is free, and I'm not earning an amount that would let me hire someone to draw so many transformations.

The potion mixing aspect you are commenting on is interesting; some of the potions ended up being vague combinations while others were a more direct approach, but I can picture a game that is more centered around the "concept" mixing than pure "feature" mixing.

To be honest, I'm proud of the secret ingredients. I know that they are not that easy to find, but that's the fun thing. I wanted them to be hidden in plain sight, to be hard to find but rewarding!

Again, thank you for giving it a chance, but I must tell you that, if you are looking for something with hand-drawn or digitally drawn images, that's not your game. Learning how to program and improving (slowly) my writing feels much simpler than learning how to draw.