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This is a surprising amount of content for one person in the jam timeframe, especially for your first jam and first game in Godot! Stuff like dialogue choices, snow and other particle effects, and the clean pixel art are all really impressive to me for your first outing on those fronts. Gameplay-wise, I'll second that I felt the lack of Coyote Time pretty hard — I couldn't get past the series of thin pillars as I just kept falling off the side without jumping. And is it weird to say that the premise gave me David Lynch vibes? Cool stuff, definitely keep at it — there's a lot of promise here!