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(+1)

Congrats on completing the game! Here are some remarks.

The good

  • The game features simple and intuitive controls and has a clear challenge and a goal.
  • It is visually obvious where you’re not supposed to step (spikes) and derives into tactical gameplay
  • The game has all elements and feels complete
  • UI seems ok, although I believe there’s a better way to present the collectible item progress

Area of improvement

  • The controls need to feel snappier, I feel like I don’t have enough control of my player character
  • It’s hard to detect good items from the bad ones due to the overpixelated graphics
  • The challenge feels too random, leading to unfair situations regardless of the skill
  • Music needs some better progression/melody

If you follow these guidelines, you will essentially have a fun minigame, it currently feels too unfair, leading to getting boring quickly.

(1 edit)

Thank you for your words! Yep, the game is kinda hard, that's all we could do in two days. Despite everything, it was a good experience.