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(+1)

Okay, lol. So, the exploration bug had me worried because that function has been implemented *forever* and I never had a problem. The thing is though, that "oldtown_random_restore" only gets called if you have run the three event types (good, bad, neutral) down to exactly 0 left in each without triggering one of them to restore individually! A very rare circumstance

(+1)

I have pseudo-fixes for the issues (I don't know exactly what expected behavior was but I made the changes needed to keep things from crashing and move forward with the story). I'm happy to share them if needed

Thanks, but I’m good. The versions I’ve now put up should resolve everything that’s been raised :)